Pokemon Tabletop Roleplaying

  • Pokemon Tabletop Roleplaying

     Peridot updated 10 years, 5 months ago 2 Members · 3 Posts
  • Peridot

    Member
    November 26, 2013 at 8:41 pm

    Hello! I am currently working on a Pathfinder campaign (a table top rpg similar to Dungeons and Dragons) in which all of the players are Pokémon trainers and must catch and defeat wild Pokémon on their quest to save the world from the evil “Team Vendetta”, a group of criminal Pokémon trainers with a Shadow Dialga.

    This production is still under construction, and I hope to have it finished along with some reference sheets for any other people who would like to play/run this game by this January.

    What I am curious about whether you guys have potential ideas to add.

    Basically, what do you wish the world of Pokémon had which you can’t find in the games? What are your favorite things about Pokémon? What are your least favorite? Can Burst Warriors and Pokémon trainers coexist peacefully? Is there anything in particular you like/dislike about Pokémon Mystery Dungeon? Do you guys prefer Pokémon anime mechanics or game mechanics?

    Feel free to give me some feedback! I’d love to hear from you!

  • Loaka of the Wind

    Member
    November 27, 2013 at 8:19 am

    If you’re not aware, there’s already a pretty decently written fan-made Pokémon RPG called ‘Pokémon Tabletop Adventures’, that has stats for Pokémon up to Gen 4 and different trainer classes, all of whom can participate in battle along-side their Pokémon. If you’re working on something, it might be nice to take a peek at that.

    I really do like the idea of there being Burst Warriors and Pokémon trainers too! I never read the Burst mangas, but always loved the idea. Something that I’d really like to see is many Pokémon at once, like a horde battle both ways! I never liked the four-move-limit or the six-pokemon-limit; it might be nice to have a whole bunch of Pokémon at once!

    What sort of region are you thinking of? One of your own design? I’m kinda interested in playing, even though I don’t know much about Pathfinder (I built a character once, but my buddies fell through and we never played …).

  • Peridot

    Member
    November 30, 2013 at 11:12 pm

    Thanks for the tip! The Tabletop Adventures has given me some good ideas for making classes and more trainer customization!

    I was thinking, for managing the move limit that Pokémon could learn all of their naturally learned moves/bred moves but in order to teach a Pokémon a TM, HM or tutored move, you have to choose a move to forget. (This move could then be tutored back later if you change your mind). Does this sound fair?

    Right now I’m making my own region, and the trainers attend a Pokémon Academy which accepts students from all other regions. I’ve been blending things from other regions though like Shadow Pokémon, Mystery Dungeon items and Pokémon Contests. I’ll definitely link you to some of the files when I’m done in case you want to run a similar campaign. 🙂

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