Activity Forums Group Forums Apocalypse The Horsemen

  • The Horsemen

     Whatsyourface updated 9 years, 8 months ago 3 Members · 5 Posts
  • Cain

    Member
    August 29, 2014 at 7:06 pm

    6

  • Cain

    Member
    August 29, 2014 at 7:26 pm

    6

  • Cain

    Member
    August 29, 2014 at 8:15 pm

    6

  • Silver

    Member
    August 29, 2014 at 9:04 pm

    Name: Conquest (Jack)

    Ring:

    Appearance(s):

    Horse:

    Abilities:

    Bring Peace:Can bring peace to any situation and group that will last until war decides to step in.

    Shields:Can Shield against any attack brought to it. The more the shield is pummeled the weaker Conquest becomes as Conquest must use their own life force to do this.

    Rain of Peace: Using Conquests main weapon an arrow is fired into the air and the rain that comes down will instill peace in all it touches.

    Calm Disturbance: Any area that is not affected by War can be calmed by Conquest once War has been called.

    Touch of Calm: Can calm any of the horsemen by just a touch.(yes this includes a poke.) But must touch skin or something created by their power that is on them

    Arrows of Conquest: Fires an arrow if it pierces the leader of an army the army is conquered.

    Crown of Power: Can instill the power of conquest into any living being for a limited time.

    Genocide: Is able to instill the need to conquer another race or creature tell they are utterly exterminated.

    Fathers Power: Is able to corrupt any person based on their primary vice or virtue.

    Passion: Is able to bring forth someones passion to a point they will act on with with zealotry and go as far as to insight murderous intent to achieve their passion.

    Deaths Watch:Death can follow us through our eyes so he knows if we need resurrected. This can not be abused because if you die to much, Death will choose a being to replace you.

    (The more Conquests power is used the weaker they become before they have to return to the council chamber to reconstitute their energies.)
    Where you are located: Vatican City

    Your weapon(s):

    Conquest carries two of theses:

  • Whatsyourface

    Member
    August 30, 2014 at 5:14 am

    Name: Strife (Elton)

    Ring:

    Strife ring

    Appearance:

    Yup

    Sammy boy

    Wears a white suit

    Horse:

    White horse

    Hoverbike

    Forza bike

    Fighter

    Tank

    Abilities:

    Weapon summoning: Can summon any of his weapons back towards himself.

    Higgs field: Can induce control the mass of items he touches, himself and items he binds to himself. Rendering it positive or even negative. Can make certain regions of object he touches have differing mass. Allows him to control his own inertia as a side effect of controlling his own mass and gravity.

    Alchemy: Can transmute elements in his hands with intense focus. Time consuming. Often done in his spare time.

    Cry of strife: Strife yell/cries into the air loudly with feelings of anger, pain and sorrow. Makes humans and lesser enemies conflict among each other.

    Deaths Watch: Death can follow us through our eyes so he knows if we need resurrected. This can not be abused because if you die to much, Death will choose a being to replace you.

    Stasis field: Arranges the air in front of him into negative mass, repelling any solid object. Freezing anything that is caught in it. It is 1 inch thick. Takes 1 second exactly to appear. Lasts for 5 seconds. Then the object caught within the shield continues.

    Blast gauntlets: Extremely durable gauntlets are layered with a healing explosive material. They are set off upon Strife’s command. When held up to block, they act as shaped charges. Focusing the explosion on the aggressor. Blowing away blades, projectiles, bullets and strikes upon impact. Layered on the knuckles on the gauntlet to add explosive force to punches. Shaped charged configuration focuses explosion exclusively forward. Located on the forearms and knuckles. Each able to take 3 consecutive blast and recovering in about 3 seconds. Fingers have sharp adamantium claws and gauntlets can heal.

    Dream catcher: Catches most any form of energy and matter. and allows strife to throw it back. Including light, directed radiation, plasma, magical and spiritual energy. Catching light means he can obtain energy from anywhere with light. Requires one free hand.

    Hawkeye: Extreme marksman ship and increased reflexes.

    Warp: Walks through another dimension and reappears. Moves faster through other dimension to essentially teleport.

    Pistol

    Mercy: Channels magical energy and/or life force from strife himself into an energy round or a laser. Calibur can be adjusted Fully charged, can rip apart the fabric of space time upon impact in that local area for a moment. Can cast spells through this gun. Cast cast elemental spells and healing. Can target an opponents life force. One shots normal humans. Can transmute substances after being charged. Can shoot energy constructs that last for 3 seconds, can control shape of any projectile he shoots.. Can exert a higgs field under a person if they are shot with a slow moving bolt. Lasts for 3 second. Caliber of this gun is adjustable and can shoot projectiles and energy far larger then the gun.

    Mah hand cannon

    Yup

    Retribution: Fires whatever kind of bullet that he puts in the gun.

    Abnormal ammo:

    Flash forge iron- Fires a stream of molten iron at target or mini shaped charges which propel’s iron into target

    Lightning bolt- Fires capacitor balls that stores lightning in a micro dimension. Causes bolt of lightning at 54,000 degrees Fahrenheit for 3 seconds. Ionizing most metals instantly and destroying most anything else that cannot withstand the temperature. Causes loud noise of 120 Decibels, and blinding light for this period.

    QT Bullets- Bullets go into another dimension and reappear in this dimension. Reappearing past armor into their target. Also can hit things in other dimensions. Can be filled with explosives and shrapnel.

    Ethereal rounds- Can turn into ethereal energy and strike targets.

    Rest in peace

    R.I.P rounds- Armor piercing vs harder substances. Breaks apart, fragments vs softer substances.

    Overkill rounds: Molecularly dense adamantium tipped with hellfire with explosive propellant behind it.

    Yup

    Sledgehammer- Electromagnetic gun made from superior to mortal materials that fires any metal, solid star cores, sabot neutron star chunks and mini black holes. Black holes are the size of a proton and pierce through anything. However, they do not usually transfer energy to armor unless armor is specifically stated to be completely indstructable or that it actually attempts to repel it. When the black hole leaves the barrel, it weighes 606,000 tons(Nearly double the weight of the empire state building). Anything made of an indestructable substance will be latched the black hole, and therefore cause in it’s event horizon. Causing human sized objects to hurdle back and sink to the core of the earth under massive. However, anything made of conventional matter will experience nearly no effect as the micro black hole passes through them as destroys a few atoms at best. As such, Lowest setting is equal to a tank round and with normal ammo, hits with tremendous blunt force. Enough to send opponents flying with a single shot. ROF 650 RPM.

    Irony

    Irony: An ordinary M1911 that fires a round of pure fissile Californium. Causing a nuclear explosion. No magical properties whatsoever. He cannot return it. Anyone can use this weapon.

    Switch nade

    Switch grenade: Grenade of varying effects. Can be set to homing, air burst, timer, contact, sticky or detonate upon being triggered.

    Hellfire grenade- Burns with a volatile fire to destroy nearly anything. Burns the ground and burns to the core of the earth. Radius of up to 100 feet

    BFR Grenade- Teleports anything away within a 5 foot radius. Including chunks of the ground and body parts. If target or object is not fully in the radius, it will teleport that part of the object away. Prone to telefragging (Teleports people into solid object)

    Resonator- Various sound based effects. Can use sound to melt things away, such as flesh, shatter objects, deafen opponents, cause earth quakes, cause Nausea, remove sound from the are, cause blast waves similar to an explosion, drive enemies insane, vibrate enemies eyes organs or bones or incinerate anything. Adjustable radius. Gets weaker the further you are. Can produce any sound.

    Mass grenade- Causes the opponents relative mass to increase. Often causing human sized target to sink to plummet through earth, rip of parts of the body or anchor targets.

    Implosion grenade- Pulls targets in. Then crushes and collapses anything within it’s radius into a microscopic chunk of matter.

    Drain grenade- Saps magic and life force of lesser beings within up to 100 feet of the grenade. Must make direct contact with more powerful beings to work. Can drain the souls of things caught within it. With the exception of higher beings and mortals.

    Cryo Grenade: Flashes freezes everything within it’s 100 meter radius.

    Sheo’s approval- Turns weaker enemies and objects into cheese.

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